“Bringing back Micro Machines with all the fanfare that we’re doing currently… and then we go, ‘Oh, it’s just a port of the mobile game.’ People would’ve just gone, “That’s sh-t. If we’d done that we’d either have not made a good mobile game or we’d have absolutely peeved off all the console gamers.” “We’re aware that the free-to-play audience on mobile is very different to a console audience. “It’s a very different game,” says Robinson. “It’d make my life much easier if we did,” laughs chief game designer Gavin Cooper. Micro Machines World Series may be following it mobile resurrection but it is not a port of the mobile game. “But obviously we’re very proud of that.” Micro Machines World Series even trended on Twitter in the UK after Codemasters announced it, “which is ridiculous for a Micro Machines game, really,” says Robinson. “But the amount of comments that we got that said, ‘Okay, I just want this on my console now make an actual Micro Machines game for my PS4 or my Xbox One.’ So it’s great news that we’re bringing it back.” “It proved really popular for us,” he says. Robinson confirms Micro Machines on mobile racked up over 2.5 million installs in the first four months. “There seems to be a real appetite for Micro Machines as a game, as a brand, but obviously we did some things in the mobile game that were a little different to how the original games were – the whole Battle Mode, and the Arena side of things.” “We obviously put a mobile version out in July last year it was a free-to-play game that’s done very well for us.” “It was with quite a lot of joy we announced it,” Robinson continues. Micro Machines actually reappeared as a mobile only game mid-last year but it’s the prospect of a new console and PC version that’s really lit a fire in the bellies of former fans. “I was always slightly disappointed it wasn’t Jonah Lomu Rugby,” he chuckles. “Micro Machines is one of those games that we’ve been asked for I don’t know how many years to bring back.” People seem to be very keen to see Micro Machines come back it's one of the games we built our heritage on Colin McRae Rally.Īccording to Robinson, Micro Machines has been one of the most requested games on the Codemasters forums for the studio to resurrect. “People seem to be very keen to see Micro Machines come back it’s one of the games we built our heritage on Colin McRae Rally.” “It seems to have gone down very well,” says Codemasters’ Dan Robinson on the announcement of Micro Machines World Series back in January. Then, after the release of Micro Machines V4 in 2006, it went away. In fact, it was instrumental in catapulting Codemasters from being a budget 8-bit games publisher to becoming one of the UK’s top independent studios, and spawned a successful series. Micro Machines, which first appeared as an unlicensed NES game and was subsequently released on a host of other platforms across the first few years of the ’90s, was an immediate hit. Sales spiked and, despite their diminutive size, Micro Machines became the biggest thing in die-cast cars – Hot Wheels, Matchbox, and Majorette be damned.īut Micro Machines weren’t content with remaining in the toy box and, following the aforementioned cameo alongside Macaulay Culkin on the big screen, the world’s teensiest turbos hit centre stage on the small screen in Codemasters’ original Micro Machines game. Micro Machines, Galoob’s most successful product to date, was chosen as the key to dragging the company back into profitability – and it worked. The recession of the early ’90s had kicked the company right in the crotch. ![]() But despite a supreme slice of product placement in what would become 1990’s highest-grossing film worldwide, 1990 was actually a disaster for the home of Micro Machines: US toy manufacturer Galoob.
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